
VR + multiplayer dev. Quest-native.
I'm a game dev who uses Unity + C#.
Day job: Network Programmer + Unity Generalist on Project Demigod, a physics-driven VR superhero sandbox. Nights: an unreasonable number of side projects at tront.xyz.
Halo CE, Minecraft, and Garry's Mod got me into this. Never really stopped.
Specialties: multiplayer netcode (I built my own Unity framework on EOS P2P), VR on Quest hardware, shaders, procedural generation, Rust desktop tools, Three.js browser toys.